Playable game environment with some storytelling driven by simple interactions and diegetic elements (props and decals).
This is a school project done within one semester. Each team of more or less six people had to create two unique rooms plus a secret one. The task was to represent a flying fortress owned by some mythical creature hunters, in a neo victorian/steampunk universe. Our team had to do the Resting room and the Workout room, and we chose to make a secret bar.
My main contribution to this project was the entire lighting and sound design, but I also helped with the modeling and UV unwrapping.
I learned a lot with this project. I had never done any lighting in Unreal, with minimal past experience in Blender.
Quickly done cinematic (no sound)